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It’s not something I want to do in combat, or at all in 2021.Īll this said, the target lock-on isn’t really the cure all I would prefer, but nor is the original camera an obstacle to my combat tendencies, or my desire to explore this game. Jin Sakai must confront painful memories from his past, and a new threat in the present, on Iki island in Ghost of Tsushima: Director’s Cut’s story expansion Image: Sucker Punch Productions/Sony Interactive EntertainmentĪs a Reddit thread from last year said, the only true means of re-centering the camera involves going into and out of the game’s photography mode this sort of echoes me pausing the game in San Andreas whenever I got spun around and ended up facing C.J. The difference is, I could always click down on the right thumbstick to get my bearings in Assassin’s Creed. I do the same thing in Ghost of Tsushima. And in those two games, which took a combined 300 hours out of my leisure time, I frequently ended combos and dodges by rolling off the screen. In Assassin’s Creed Odyssey or Origins, I rarely used the target lock-on, only doing so so when there was a bad guy I had to prioritize (usually a pest with a ranged attack). What Ghost of Tsushima still needs, unfortunately, is a means of quickly re-centering the camera. While fighting on a hillside or other steep terrain, the flash-cut among spread out enemies threw my horizon way out of whack, which added an unwelcome beat between attacks as I readjusted visually. I agree with Sucker Punch in another respect, too: Ghost of Tsushima’s swift, brutal combat really does flow better - it’s a lot more cinematic, at least - when the camera isn’t continually jumping from foe to foe. I now understand the sense of danger Sucker Punch was going for with the original camera, and why it’s more appropriate for this kind of game, where enemies block attacks more effectively, and where encounters can end more quickly thanks to deadlier slashes and stabs. With Ghost of Tsushima’s new target lock, though, that instinct had me swapping targets instead of maintaining my awareness of the crowd around me.
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I’m always repositioning the camera with my right thumb. I’ve been a habitual camera-adjuster in third-person adventures going back to Grand Theft Auto : San Andreas. Microsoft reserves the right to modify or discontinue offers at any time.So that implies bad news, too? Not bad, exactly, but having been exposed to both setups, I think I prefer the vanilla camera. Price adjustments apply only to purchase price and do not include taxes, shipping or other fees.
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Ghost of tsushima xbox one windows#
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